The name of the goddess of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:
God of the moon and autumn, Sehanine is the patron of trickery and illusions. She has close ties to Corellon and Melora and is a favorite deity among elves and halflings. She is also the god of love, who sends shadows to cloak lovers’ trysts. Scouts and thieves ask for her blessing on their work. Her teachings are simple:
Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. Her strictures are these:
Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
Ioun is the god of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but Ioun is the patron of its study. Libraries and wizard academies are built in her name. Her commands are also teachings:
Erathis is the god of civilization. She is the muse of great invention, founder of cities, and author of laws. Rulers, judges, pioneers, and devoted citizens revere her, and her temples hold prominent places in most of the world’s major cities. Her laws are many, but their purpose is straightforward:
Work with others to achieve your goals. Community and order are always stronger than the disjointed efforts of lone individuals.
Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness.
Seek out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.
Tempus: SymbolThe Lord of Warrior’s Rest favors both sides in any conflict with equal measure as long as both are sworn to victory. He is the patron of warriors of all stripes—from the lowliest man-at-arms to the mightiest commander. For Tempus, war is a force of nature that must be respected for its power to remake civilizations.
Hardly a soldier on the face of Toril fails to lift his or her voice in prayer to Tempus on the eve of battle. Given the war-ravaged history of the world, Tempus has gained extraordinary power from such constant and fervent prayer.
His battleguards counsel generals on the rules of engagement and inspire courage in combatants by blessing their weapons in the name of Tempus. The Tempuran faith is scattered throughout the world, wherever arms are taken up, and his priests come from all walks of life, from the soldiery of the civilized nations to the savage tribes of the frozen North.
Also known as The Lord of Battles, Tempus focuses on honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes.
Silvanus: SymbolThe protector of the wild places, Silvanus is often seen as the deity of angry and vengeful druids who value the life of a tree over the life of a person. In fact, Silvanus teaches his followers to value all life. Still, his influence can be properly interpreted either as a wholesome respect for the natural world, or as a threat to the livelihood of expanding civilizations.
Druids of Silvanus say their prayers at sundown and set aside the days of Greengrass, Midsummer, and Highharvestide for meditation and communion with their deity and his affiliated powers. Seemingly at whim, Silvanus brings the natural world to sentient life, with streams finding their own courses and trees uprooting to walk around. This event, known as the Night the Forest Walks, can be localized or global in effect, entirely dependent on the unknowable desires of the Treefather.
Silvanus teaches his druids to watch from the protection of the woods, not to judge too quickly, and to preserve the balance of life and death, growth and decay.
Silvanus one of the most prominent and oldest deities in , and the wilder counterpart to Chauntea, the Earthmother. His worshipers protect places of nature from the encroachment of civilization with vigor and are implacable foes of industrious peoples.